interactive projects and design

(click on images for more info...)

45-minute Brainstorming

This was a brainstorming exercise for designing a mobile app for a "fictional" job-searching tool using geolocation of the user. The design would begin with collecting research for similar apps and performing a comparative analysis of features those products contain and how the new design would stand out. From there, I began brainstorming ideas of how the app would function on a whiteboard. Later, I created an annotated wireframe articulating my ideas and functioning of the app.

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Reconciling History: Designing an Interactive Companion for the Television Docudrama 

Design of an interactive second screen companion that compares the television docudrama series, American Crime Story: The People vs. OJ Simpson with interviews and archived media of that time period (television broadcasts, print, etc.) Masters' project includes designing the UI of the companion app, collecting media, and interviewing several potential users to test usability of the prototype. Visit documentation website.

Women Who Code Hackathon 2017: BindexT UI Prototype Design

BindexT is a venture founded by entrepreneur Monica Hooks to develop a data analysis tool to discover social media influencers through the topics where they lead the conversation rather than who they are on the surface. The project was pitched to the Hackathon event to primarily find developers who would be interested in scraping data from Twitter API for sentiment analysis with designers to create a prototype of the physical product. My individual role was designing the UI with visual assets based on Monica’s vision of BindexT as an easy to use, non-corporate tool. After the weekend-long event (October 13-15, 2017), our team won 2nd place!

Heads-Up: Synchronized Annotations In Google Glass for Television Re-watching

Collaborative Project with Karan Pratap Singh, Sharon Lee, and Shawn Wu for eTV (Experimental Television Lab) @ Georgia Tech. Heads-Up is a Google Glass prototype that functions as a translucent second screen over the television while re-watching a favorite show. Our project focused on HBO’s highly acclaimed series, Game of Thrones. My role was background research on different uses of wearable and television technology and developing visuals for the user scenario.

Georgia Tech Ivan Allen College Research Administration Website Redesign 

Managed and redesigned IAC Faculty Research Administration website in 2015 under guidance of Associate Dean of Faculty Affairs and Research, Dr. Janet Murray. The website contains a large quantity of time-sensitive documents, links, and templates requiring regular updates for faculty applying for GT institutional and major government-sponsored grants. New design was launched in August 2015, and kept through upgrade to Drupal CMS platform in December 2015 (I was the webmaster until May 2017 when I graduated from Georgia Tech). Previously updated HTML/PHP documents solely through a FTP Client - CSS design based on Drupal template.

3D Printing: Digital Documentation of Archive at Center for Puppetry Arts

Research project completed with Kristan Woolford. The goal of this preliminary testing was for eventual research on archiving historical objects by Dr. Michael Nitsche. In this case, the objects are puppets in storage at the Center for Puppetry Arts. We tested our available equipment in Digital Media’s Digital World and Image Group (DWIG) lab and CPA archival storage. Examining visual detail and looking at the ability of functional use of the duplicated objects was the primary focus of this project. Full research documentation.

Interactive Yarn Bomb

Collaborative interactive installation with Jessica Lewis and Sarah Schoemann.  As an experiment in hacking, tinkering and remixing existing tools and modes of production, our project marries the popular public art and craft phenomenon known as “yarn-bombing” with the tools of physical computing and DIY electronics. By embedding electronics into the physical housing of a crocheted object we hope to spark interest amongst crafters in incorporating interactivity and sensing technologies into their work.